You will lose 90 percent of your fights if you wear this. Mercenary jacket - you can not proc the healing, you simply cant take advantage of it, and your kit has no synergy with it at all. You may be able to get away with using this for coordinated 5v5, but why when you can just play and axe instead? you cannot 1v1 1v2 1v3 or 2v2 or even function well in a small scale fight unless you wish to be a melee dps support. Soldier armor - You have no synergy, your damage is too low already. But Swords cant function well as a bruiser right now with its current kit. Swords were heavily pushed into soldier armor by the devs, it is why you see it in all of their marketing. I will explain below why this is not the case in 2021.How you are not a viable bruiser option.īruiser Armor consist of soldier armor, and any leather option. This is the devs telling you, that this is a bruise wep, you would do well to start here first and then mix and match to your liking later. for mages standard cloth, for bows standard leather. For swords it is soldier armor broadswords. Then once you move to the crafting portion and the brief explanation of the gear system, you are presented with the results of the combat rebalancing 2.0. New player Perspective Fresh off the boat, "Here is a broadsword"Īs a new player, your given a broadsword and a mercenary jacket. There are to many knock backs, slows, cc, aoe, mobility and mitigation spells in the game, for an old weapon like swords to function as a classic bruiser.Įnough of the past, lets talk about the present. Sword damage is just too low to be an effective bruiser option. It may be old but the problems are the same. Broadsword and claymore are still underwhelmingįeel free to read over this thread. Retroman's vision for this weapons became a bruiser based item, without the proper kit to match it. Swords remained in a state of confusion throughout all of the balancing updates after brutus. As archetypes were introduced into the game and the meta was born. But with Albion it was always "you are what you wear" this statement became half true and half false. To the those of you who do not know, combat rebalancing 2.0 introduced the holy trinity to the game, tank, healer and dps. What was the problem? every other weapon tree when making the transition over to combat rebalancing 2.0 gained a proper identity and a very strong kit. Now dual swords has its leap and claymore has its nerfed e which used to be a root.įixed right ? nope Because now all swords were useless and they became underplayed for a very long time in most content. Do you see what happens when you design with one foot in and one foot out? you get constant reworks and copy pasta spells. Obviously this was a problem as both spells were useless for a melee bruiser, and the damage values were too low. Both spells were what we know today as clarent blades E. Claymore was aoe, and dual swords were aoe. They were the worst weapon to play, and every new addition to the line had the same issues, for example, when dual swords and claymore were first added to the game they had each others e spell. This resulted in a weapon line, that was trying to do too many things while being terrible at them all. Swords did not make a proper transition into this rebalancing and a half and half approach was taken to its design. The "Rework" was one foot in one foot out, and alongside the many changes to the game came combat rebalancing 2.0. This was suppose to be the identity of this weapon, a movement speed based bruiser weapon line that became more deadly as the fight continued due to stacking mechanics and utility that allowed you to stick to targets. So the devs reworked it into a bruiser weapon. Swords simply were being over shadowed by many weapon lines. Later down the line the weapon was reworked slightly to fit the power creep that was introduced into the game. It was outfitted with a taunt, still has its interrupt and boast some of the most diverse utility options on its w in the game. Swords the forgotten tree of old, this weapon was originally designed to be an off tank dps weapon. Lets begin first with a brief history of this Weapon. I will try my best here to paint a picture of what you should expect out of this weapon and the common misconceptions surrounding it. This guide is mainly for new players so they don't fall into common "Sword traps and misconceptions". Here i will be addressing the current state of swords, the meta and how this weapon currently fits into the current state of Albion online.
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